![]() Imprecise melee combat leads to more flight than fight, for better or worse. This is the nature of returning to old design. I wandered through empty hallways holding items with no apparent purpose for a long time before falling back on decade-old guides. Unclear objectives and out-there puzzles frequently left me at a complete loss. I don't know, but you should look in its guts for a key! Time has, as it often does, eroded important parts of the original foundations. ![]() ![]() Even after all this time, these frightening experiences exist in a place most modern horror games or Silent Hill sequels can't quite reach. ![]()
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